![]() ![]() Humans may not be far from the real Metaverse. However, in NVIDIA’s Omniverse, it seems that the future can be seen. Less favored by the manufacturing industry.Īlthough the concept of Metaverse is coming, there does not seem to be a concrete statement about what kind of metaverse is to be established and how to build it. Because of this, Omniverse has been tested since the beginning of the test. Digital twins mean that in industrial production, people will be able to perform multiple tests and experiments through the simulation of the virtual world, reducing costs and effectively improving the efficiency of development. Of course, in addition to such “soul torture”, if Omniverse matures, as Huang Renxun said, it will promote the fourth industrial revolution. Thinking about whether human beings currently live in a virtual world established by a “more advanced civilization”? Think carefully. Human beings become the creator and create a logical and physical law of self-consistent world, which can not help people. Looking further ahead, if technology develops gradually, it means that Omniverse can build a digital world that is highly consistent with the real world. People can use NVIDIA to create another VR technology has truly entered this digital world. Through the simulation of real physical rules in Omniverse, a “digital twin world” can be established. With the gradual maturity and wide application of Omniverse, we can see that NVIDIA has a clear idea of creating a virtual world. In recent years, NVIDIA has been committed to the simulation of physical rules in the real world, such as continuing to explore computer graphics and launching ray tracing technology. The performance effects and parameters of the content such as mode and light can be said to pave the way for “entering” the virtual world. As early as 2017, NVIDIA launched Holodeck, a tool based on VR technology, which allows designers to see the construction in the virtual world in the VR environment. Part of the digital world will temporarily or even semi-permanently affect our physical world, and eventually the two worlds will gradually merge.Īs Huang Renxun said, NVIDIA has been deploying digital twins and Metaverse for many years. We will use virtual reality technology to enter the virtual world, and objects in the virtual world will be simulated through real physics. Software that runs in the real world will be first It is simulated in the digital twin and then downloaded to the physical version.”Īt the same time, people will be able to enter and exit both worlds through the “wormhole”. Engineers and software programmers can simulate new software, and then gradually apply it to reality. When asked in an interview how important digital twins are to manufacturing, business, and society as a whole, Huang Renxun said, “In the future, the digital or virtual world will be thousands of times larger than the physical world, and there may be a new Shanghai, In the new New York, factories and buildings will have a digital twin to simulate and track its physical version. After the test version was launched last year, the platform has already had the support of many large companies including BMW, Ericsson, Foster Construction, WPP and so on. ![]() Since reality is close to reality, one of Omniverse’s major application scenarios is manufacturing, engineering and industrialization. Nvidia announced this product in 2020, and launched a Beta test version in December of the same year, and this year Omniverse will be further upgraded to launch an enterprise version. It is reported that the Omniverse project has been developed for several years, and Nvidia has invested hundreds of millions of dollars in this project. It is like a virtual world created with data 1:1. Simply put, Omniverse can support multiple people to co-create content on the platform, and is highly compatible with the real world. According to Huang Renxun’s introduction, Omniverse is based on USD (Universal Scene Description) and is a cloud platform with a highly realistic physics simulation engine and high-performance rendering capabilities. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |